
Make sure you are weaving your best ascension spells in with these 4. Cataclysm in particular refreshes quickly so expect to use it a lot. Like the monk (and other tank class), bruiser don't have a static rotation, some defensive skill will work better again some damage/encounter, and other will have. "The following 4 spells should always be on cooldown (meaning they should be cast as soon as they are up no matter the situation): Apocalypse, Cataclysm, Dark Siphoning, Rift. Cataclysm in particular refreshes quickly so expect to use it a lot.

I also added a couple ascension spells to boost fervor. 'The following 4 spells should always be on cooldown (meaning they should be cast as soon as they are up no matter the situation): Apocalypse, Cataclysm, Dark Siphoning, Rift.

Below is the rotation from itsmelen11 that I am following while also weaving in other spells that are listed on my 2.0 spell. Some analysis - All numbers are apprentice spell based. I was wonder if anyone has any other tips. The Bruiser is most effective on the front lines of combat. The honing of the Bruiser's physical body conveys offensive as well as defensive advantages. Then you have dragoons reflexes for 10 seconds of 100 dodge from melee attacks. The Bruiser is a juggernaut of physical pain, having transformed their body into a vicious tool for inflicting suffering on their foes.
#Everquest 2 bruiser master spell how to#
how to play any class in Everquest 2, and find the best gear, spells & skills.
#Everquest 2 bruiser master spell full#
Then when you fall low on health visions of madness will proc automatically (healing you close to full again). EQ 2 Vault also has a guide on the Combat wheel, so I wont get into the. I modified my rotation and went from 32billion dps to 73billion when testing on a training dummy. First when you hit half health perseverance will automatically proc (healing you close to full health).

I was looking at ways to increase my DPS and I came across an archived post from itsmen11 which was really helpful. Now, yes, there is an 8 second difference in there that you don't have full DR benefit, 30 Physical / 25 Magical. As a monk, you have a 12 second carry of 55 Physical / 50 Magical. Things are going great and I am looking at ways to up my dps prior to starting to raid. So as a Bruiser, you could carry yourself for 20 seconds with a total of 40 DR Physical / 25 Magical. I came back to the game a couple months ago diving into a new toon.
